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Networked Physics in Virtual Reality - Networking a stack of cubes with Unity and PhysX by Glenn Fiedler at Oculus.

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  • Netcode Explained - Basic game networking concepts with examples by Chris "Battle(non)sense" on PC Gamer.
  • NAT Punch-through for Multiplayer Games - Brief summary of NAT and P2P connectivity for games by Keith Johnston.
  • IT Hare on Network Programming - Detailed network programming articles from IT Hare team.
  • How a Shooter Shoots - Armin Ronacher's analysis on Battlefield 3's shooting mechanism in multiplayer.
  • High Performance Browser Networking - A fantastic free online book about modern web protocols by Ilya Grigorik.
  • Game Server Architecture - Matthew Walker's multiplayer game server architecture blog.
  • Gaffer on Games - Glenn Fiedler's reliable-UDP protocol and game network development articles.
  • Fast-Paced Multiplayer - Gabriel Gambetta's client-side prediction, entity interpolation and lag compensation articles.
  • WiFi - Internet connection over WiFi vs Ethernet metrics comparison by Viscarious from Riot Games. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games.

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    Download the bundle MFatihMAR-Awesome-Game-Networking_-_11-19-11.bundle and run: git clone MFatihMAR-Awesome-Game-Networking_-_11-19-11.bundle -b masterĪ Curated List of Game Network Programming Resources












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